Wednesday 3 February 2016

A Dragon Rampant Experiment

Wondering how far the rules to Dragon Rampant could be pushed, this week's game featured the non-IP infringing Companionship of the Necklace, led by Dandruff the wizard, as they battled to escape the Chamber of the Marzipan Bull.

On a 4' square table, a number of single model units and a 4 strong unit of scouts faced a seemingly endless onslaught of full strength units, to see what would happen.

Orcs enter in an uncharacteristicly artistic manner.

The game started with the Companionship arrayed at the east end of the chamber except for the dwarf, Grumpy, who was grieving at the tomb of  Bashful, his cousin and last king of Kazoo-Comb. In game terms, Grumpy starts the game battered.

It mattered not, he soon shook it off and went on a one-dwarf killing spree courtesy of wild charges due to his Bellicose nature. First a troll fell to his axe, then several units of ravenous orcs and a unit of more bellicose orcs. He was in danger of charging out of the chamber and down the corridor!


Lass's Legs the elf also made short work of another unit with his machine gun archery.

Even Dandruff was getting in on the action. His demoralising sonorous tones taking effect on all manner of evil creatures from afar, leaving them battered and confused.

The game was working, but we felt it could be improved. The Companionship were a bit far away to offer much help to Grumpy, should he slip up, and the orcs were getting a bit congested entering the chamber.

We switched to a 3' square board and halved the size of the evil units (whilst retaining full SPs). This also gave a much more aesthetically pleasing game, with more believablely sized fights. The companionship still looked heroic without it being silly. Single models wading through units of 12 is a bit much.

This time it was Harry Horn who kicked things off, downing a troll in one gulp.

Unfortunately, the boss turned up and after a lengthy battle that could have gone either way, the elite unit to fall was the unit formerly known to the hobbits as Shambler.

He was soon avenged by Windermere, who bravely slew the hacked up Uruk who was on his last legs and probably going to expire soon anyway.

We stopped there as time was getting on. The game works well enough and we may well take it in the road. 

I'll be making up some hopefully prettier scenery, so watch this space to see if we're coming to a show near you. Possibly Exeter at the end of April.

Next time I'll be posting the stats we used. 

I'm also open to suggestions for better non-IP infringing names...

4 comments:

  1. Great stuff. I love the flexibility of this game. We recently had a game with only Reduced and Single Model Units...around a dozen figures per side...and it worked really well!

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    1. It does, and you get a different feel to the game. It seems really heroic.

      Now I want to go the other way and have a really huge game!

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  2. Great AAR! DR seems to be the cat's meow right now.

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    1. Thanks Mike.
      It does seem to be very popular, and rightly so. It's a simple, tactical and fun little game.

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